Thursday, January 24, 2013

What Now?

I know I haven't posted on this story in a while...

To be honest, I doubt there's much more I can do to this one after taking such a long break on it.

So... for those of you who are interested in reading what's going on with my project you can check it out here...

http://editthis.info/create_your_own_adventure/Avoiding_the_Dead

You can even help out if you want. It's a site where you can edit the pages. If you choose to do that, I only ask that you don't edit any pages that are already done. Adding new pages and writing for links that aren't wrote yet is perfectly fine. Just know, that when I come through and see them, I will rewrite and edit what has been added. Don't take any offense to it, and don't get mad.

Also, the scene of the story is different than what I was working on here.

Have fun :)

Monday, February 20, 2012

Story 1 - Part 4

Shaken from your encounter with Woods, you somehow manage to recollect your thoughts. What happened? Where did everybody go? Jones is still alive somewhere, and Patrick could be as well. You realize that the only way to figure out what's going on, is to find Jones. From your last communication with him, you know he's "in" somewhere. Most likely one of the houses. No way he would have strayed further than the check-in point.

You take a few breaths, and run your route through your head a couple times. You know you want to start at the furthermost eastern house. From there, you will move west and check every room of each house until Jones is safe. You observe the houses and take one final breath of preparation. Time to move.

You slowly make your way to the house on the left. There are three stories to this house. Three stories of "who knows what?" and endless possibility for horrific surprise. You inspect the outer area of the house, and notice wooden doors leading to the cellar. An old rusty padlock holds them shut. This would most likely be the best point of entry. You can start at the bottom and work your way to the top.

Keeping quiet, you move to the doors. You listen through the old wooden doors, and hear nothing coming from beyond them. You pull your picks out once again and remove the old lock, granting access into the dark cellar of the house. Slowly, you open the doors and gently lay them down to avoid making too much noise. You draw out your sidearm and a flashlight. Weapon ready, you shine the light down the stairs. Nothing appears to be moving inside, so you begin your descent into the lower level of the house.

Inside, the smell of mold and spoiled food takes over. Every breath you take nauseates you. Pressing on, you glance around the basement. No real danger seems to be present down here, but you should probably still be extremely careful. You find the source of the smell, a full size freezer. With the power turned off for a few weeks, all the meat inside has long since become expired. Now only the flies can stand being near it. You close the freezer, and continue scanning the area. Another freezer sits a few feet away, there's really no point in opening it to see what horrid smell it contains. There are a few work benches set up complete with all of the tools neccessary to complete any task needed. In the corner are a washing machine and a dryer, complete with a folding table and a laundry chute that drops a few feet in front of the washer. Finally, you find the stairs.

You slowly, and quietly move up the stairs into the kitchen. Old boxes of food are scattered around, chewed through by the local wildlife. Walking through the dining area to the living room, you still see no real signs of life. Everything is covered in dust and cobwebs. The smell of death increases as you make your way to the stairwell leading to the next floor. Taking a deep breath and releasing it with a sigh, you begin to climb the stairs. You take one step at a time, listening to the sounds of your breathing and the still air around you.

On the second floor, the smell becomes very strong. At the top of the stairs is the bathroom. Blood stains the floor and trails from the tub, leading out and across the hall. The flies stay gathered near the toilet, and you decide it isn't worth it to inspect any further. You instead follow the blood trail into a bedroom.

The bloody trail ends at the window. Whoever was bleeding, decided the best way to escape was the long drop to the ground outside. Moving on, you check two more bedrooms on the second floor to no avail. You come to another staircase, leading to the third and final floor of the home. Walking up the steps, the stench of the house grows stronger. You make it to the top of the stairs, and the third floor is just one big open room. You can start making your way to the other side, looking behind any piece of furniture you can. You make it to the other end, and see an old wardrobe. The smell appears to be coming from inside. You reach out to grab the handle and open it.

Just as your hand touches the knob on the old wooden door, you hear crashing on the first floor. It sounds like the windows are being smashed in. The shattering glass is closely followed by loud thudding sounds, and heavy footsteps. The steps are quickly moving through the house. You listen as they run throughout the first floor and make their way to the second. It's just a matter of time until they start heading up to the third floor...

What Now?

Tuesday, January 31, 2012

Story 1 - Part 3

You grab a shotgun and a sub-machine gun from the case on the beach. After double checking for ammo you begin heading back to your group. The sound of the gun fight is slowing down a bit. Worried your friends may be in desperate need of assistance, you pick up your pace. The trip back only took about an hour, but you're a little winded now.

When you arrive back in the area, you don't see or hear anybody. The shooting is done and it appears you missed out on the action. The radio static has completely faded away, returning to silence as normal. You find a nice sized rock for additional cover, and use your radio to contact Jones again.

"We were attacked! They came out of nowhere. Woods and Patrick are gone. I need you here now, I'm pinned down inside th-" You had to turn your radio off during Jones' reply to keep from being found. Footsteps are shuffling in the leaves near you. You peek over the rock to investigate, and see Woods. He's slowly walking around, as if he were lost. "Woodsy!" you yell at him to grab his attention.

Woods turns his head sharply in your direction. His face has a bad cut on it, almost like it was torn. His jaw appears to be badly broken and hanging from his face. Blood stains the front of his uniform and covers his hands and feet. His eyes seem distant, yet aware enough to spot you behind your cover. A bone chilling growl escapes his mouth and he immediately rushes in your direction.

He dives over the rock and tackles you to the ground. His hands grip tightly around your throat, and he starts slamming your head into the ground. You manage to wrestle him off of you and start running. Within seconds, he catches up to you. He throws you down face first into a pile of rocks. You're shaken as he begins to hit you repeatedly. You kick him and he staggers back, giving you time to pull your pistol out. As he charges again, you steady your weapon and take a shot. Woods falls to the ground, motionless.

You reach for your radio to contact Jones again. Unfortunately, the struggle has broken your only way to contact him. You check Woods' body for his radio, but it's nowhere to be found. The only way to get to Jones now is to find him. He could be in any of the houses, if he's still in the area. God only knows what happened to Patrick. Time to take action.

What Now?

Story 1 - Part 2

Jones and Woods head towards the row of creepy houses. You glance over and see Patrick staring out into the sea, watching the ship disappear into the night. The intriguing object sticks in your mind. You want to know what it is, so you begin your walk to the east.

The walk seems to take forever. Looking down at your watch, you realize you've been walking for over an hour. When you finally reach the object, you've been gone from the group for two and a half hours. Looking back the houses look small enough to pick up and stuff into your pocket, which is more than you can say about the shining object you just walked to.

A big metal case is what attracted your attention from the group. The light from the moon bounces off of the clean surface of it. The case has a lock on it, and no kind of label to let you know what's inside. There is no way you walked that kind of distance just to walk away without finding out what the case holds. With no hope of finding a key to fit the lock, you pull your picks out of your bag. Good thing you're excellent at picking locks, or else you would need to break it.

"Gotcha!" You smile as the lock pops open, granting you access to the case. It opens with ease, revealing a small aresenal of firearms tucked inside. There's two pistols, a shotgun, a sub-machine gun and enough ammo to take out a small army. The things you can find just laying around is pretty amazing. You stare, locked in a daze, into the case only to be interrupted by the sound of gunfire in the distance.

You quickly stand, and look to the west. The firefight seems to be back where your group was dropped off. One hand reaches down and sits ready on your sidearm while you grab your radio with the other. You call out to Jones to see what's going on, but only static can be heard on the line. Looks like you won't be getting a response any time soon. It's been three hours since you left the group.

What Now?

Story 1 - Part 1

.... "The ride over was hell! You alright?" ....

A familiar hand rests on your shoulder as you gasp for air. Nearly choking to catch a breath, the only thing you can do is nod your head in response. The sea sickness hasn't fully worn off yet, and the pill you took on the ship didn't help at all. As the world slowly stops spinning around you, you can finally regain your composure. You stand up, legs still wobbly, and walk over to your group.

You take a look around, visually scanning the area. The beach is long, and empty. You notice a small glimmer in the moonlight far to the east. About 80 yards south from the shore is a small row of houses. Three unlit homes sit silently in the night, hidden in the shadows of the nearby trees. The moon creates an eerie glow on the windows. Your stomach knots up as you stare at the empty buildings. To the west, you see nothing but the woods that cross spread all the way out to the water. Out north is where you came from, the water. Looking out into the sea makes your stomach do a flip again as you replay the trip in your head.

"We have ten hours until go time! I suggest you guys get set up for the night and rest. We'll be moving no later than 7." Your good friend Jones briefs everybody again, he's always been a natural born leader. That along with your long history with him back home are the reasons you decided to accept this assignment with him. It definitely isn't because the job sounded like fun. Work is work, and something tells you this wont be a pleasant run.

As you walk, still trying to get used to the idea of being back on the land, you can't help but wonder what is shining in the moon's glow up the shore. You take a few steps in the direction of the object and make a sudden stop when the sound of the ship's engine distracts you.  Looking back, the ship has pulled away from the shore. You guys are on your own now. You have 9 hours left until you move.

What Now?

Friday, January 27, 2012

Prepare Yourself

Very shortly, I will be posting the segments for the current story I am working on. I am already posting the stories on a facebook page, so I will be importing/exporting comments between the pages. Most of those will be easily recognizable with a **name** in the beginning of the comment. Keep a close eye out, because once you start to get drawn into the story, you will not want to miss a segment.